AI Insights · Timothy · July 2022
Performance of Top 5 io Games Applications in Denmark - Q2 2022
In Q2 2022, the top 5 io games in Denmark experienced diverse trends in weekly downloads, revenue, and active users. Detailed insights reveal the performance dynamics of each app.
In the second quarter of 2022, the top 5 io games in Denmark showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Snake.io - Fun Online Snake from Kooapps saw fluctuating weekly revenue, peaking at around $117 in mid-April before declining to approximately $29 by the end of June. Weekly downloads demonstrated a similar pattern, with a high of 2.9K in mid-April and a low of 1.2K in mid-May, ending the quarter at around 1.9K. The game maintained a relatively stable user base, with weekly active users ranging from 13.8K to 19.3K, closing the quarter at approximately 15.3K.
Hole.io by Voodoo experienced consistent weekly revenue, mostly hovering around $70-$86, except for a slight dip to $48 in mid-June. Weekly downloads peaked at 3.2K in early April but saw a significant drop to around 596 in early May, later stabilizing at approximately 1.2K by the end of June. The game's weekly active users followed a downward trend from 18.5K in late March to around 8.7K by the end of the quarter.
State.io - Conquer the World from AI Games FZ showed a significant increase in weekly revenue, starting from a low of $1 at the end of March and reaching up to $60 by the end of May, before tapering off to around $31 by the end of June. Weekly downloads fluctuated, with a peak of 1.7K in late May and a low of 479 in mid-April, ending the quarter at approximately 1.2K. The game’s weekly active users remained relatively stable, ranging from 4.1K to 5.7K throughout the quarter.
Fish Eater.io by MOBIBRAIN TECHNOLOGY PTE. LTD. had modest weekly revenue, peaking at around $43 in mid-April and settling at approximately $21 by the end of June. Weekly downloads saw a high of 2.1K in mid-April but dropped significantly to around 261 by mid-June, ending the quarter at approximately 379. Weekly active users peaked at 2.5K in late April and dropped to around 1.1K by the end of the quarter.
Paper.io 2, another title by Voodoo, exhibited a steady increase in weekly revenue, reaching up to $63 in early June from a low of $9 at the end of March. Weekly downloads fluctuated, with a peak of 1.6K in mid-April and a low of 453 in early May, ending the quarter at approximately 1.3K. The game’s weekly active users remained stable, ranging from 3.7K to 6K, closing the quarter at around 4.9K.
These insights, sourced from Sensor Tower, reveal the dynamic performance of the top io games in Denmark during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.